I make music for video games and try to inspire others to enjoy the world of video game music too.

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[New Release] After playing a lot of Kingdom Come: Deliverance, I decided to have a go at writing in that medieval/classical style of music. I also ha...
[New Release] This was such an exciting episode for me! I had the great pleasure of talking with two fantastic video game composers. Adam and Jan wrot...
[New Release] I'm working my way through writing in different styles at the moment. I'm doing this to find out what I enjoy the most, what I'm best at...
Will Helliwell on Drought Hustla  3 years ago
 
Will Helliwell is now following Drought Hustla
Will Helliwell on Heading East  3 years ago
(1) 
Will Helliwell tipped 1 coin on "Heading East"
[New Release] Great thing about being in the office over the holidays is it's super quiet so I can do more podcast episodes like this! Check out Compo...
[New Release] A super short episode in response to a really interesting Medium article I read on "Why Creativity Doesn’t Have To Be Chaotic, And Struc...
Will Helliwell on The Bridge  3 years ago
 
Will Helliwell is now following Batou
Will Helliwell on The Bridge  3 years ago
 
Love the textures in this. Wonder what was at the edge of the observable universe
Will Helliwell on With A View  3 years ago
 
[New Release] I have a whole week of work right now so I'm writing as much as possible. This track is in the style of SNES music and is a relaxing tun...
[New Release] On episode 6, we review 2 albums, talk about the hilarious game Human: Fall Flat, and generally go off on a few tangents.
[New Release] On episode 005 of ComposerCast, I have a great chat with my friend Lloyd about anything gaming related including indie vs AAA, how AI is...
[New Release] I'm recording this episode while sitting on top of a hill in the sunshine. I chat about a new app called SuperPhone that's meant to help...
[New Release] On episode 003 of ComposerCast, I talk about how I network as a composer who's not that confident in social situations. -- Links from ...
[New Release] On episode 002 of ComposerCast, I list some tips on overcoming writer's block when trying to compose music. -- Read the blog version of ...
Will Helliwell on Heavy Oddities  3 years ago
 
[New Release] Read below to see how I progressed with writing the track and what things I struggled with along the way. Day 1: What a night. All I ...
Will Helliwell on Strangers  3 years ago
 
[New Release] Inspired by the Stranger Things title sequence.
Will Helliwell on Ethan's War  3 years ago
 
[New Release] I built this track a bit differently than usual. I wrote multiple stems and then built the final track by playing them in a piece of sof...
Will Helliwell on Coming Home  3 years ago
 
[New Release] Trying to get that "epic" sound with this one and make those big drums come through nice and crisp.
Will Helliwell on Elise's Theme  3 years ago
 
[New Release] This track was inspired by the artwork for an upcoming game by Skyfish Studios.
[New Release] This started out as trying to replicate the sounds from the Chrono Trigger, FF VI, SNES era, but morphed into something a bit different.
Will Helliwell on Battles  3 years ago
 
[New Release] A short battle theme intended for an old-school RPG game.
Will Helliwell on Transit  3 years ago
 
[New Release] Something a bit different from the orchestral stuff I've been writing lately. I imagined a futuristic cityscape when writing it. Heavily...
Will Helliwell on For The Throne  3 years ago
 
[New Release] I'd just started playing a medieval game and had to write something suitable for the situation. Listen out for the hurdy-gurdy somewhere...
Will Helliwell on The Long March  3 years ago
 
[New Release] My attempt to mimic the feeling of the Game Of Thrones TV series intro music. There's a dash of Metal Gear Solid and Assassin's Creed in...
 
[New Release] Fly through the storm with this action style trailer music.
Will Helliwell on Pavements  3 years ago
 
[New Release] Lets go back to the 90's with this Streets Of Rage inspired track! I have fond memories of playing this as a child so I wanted to create...
[New Release] I stumbled upon this idea by listening to the music from the film Chocolat that made me want to write something for piano.
Will Helliwell on Elevator  3 years ago
 
[New Release] I wrote this in the style of the music from my favourite game, Metal Gear Solid.
Will Helliwell is now following Grand Space Adventure
Releases by Will Helliwell
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by Will Helliwell
Released 3 years ago
Classical, game music, vgm, video game music, games, strings, orchestra, orchestral, medieval
After playing a lot of Kingdom Come: Deliverance, I decided to have a go at writing in that medieval/classical style of music. I also had the chance to interview Jan and Adam, the composers for the game. You can check out the interview here: https://composercast.williamhelliwell.co.uk/composercast-013-kcd/ — You can connect with me online here: Instagram: instagram.com/willhelliwell Podcast: composercast.co.uk Twitter: twitter.com/willhelliwell Website: www.williamhelliwell.co.uk Soundcloud: soundcloud.com/willhelliwell/ Medium: medium.com/@willhelliwell Facebook: facebook.com/williamhelliwellmusic Snapchat: snapchat.com/add/willhelliwell
by Will Helliwell
Released 3 years ago
Podcast, video game music, kingdom come deliverance, medieval, orchestral, fmod, vgm, game music, video game
This was such an exciting episode for me! I had the great pleasure of talking with two fantastic video game composers. Adam and Jan wrote the music for Kingdom Come: Deliverance, a new, realistic, medieval RPG set in 1403 Bohemia. https://www.kingdomcomerpg.com/ We jumped right into the conversation so for clarity's sake, Adam speaks first, followed by Jan, as they discuss their experience with music growing up.
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral
I'm working my way through writing in different styles at the moment. I'm doing this to find out what I enjoy the most, what I'm best at, and to learn some new techniques. This is my action track based around a standard orchestra. I kept it simple with very few instruments and tried to get the most out of each one.
by Will Helliwell
Released 3 years ago
Podcast, Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral
Great thing about being in the office over the holidays is it's super quiet so I can do more podcast episodes like this! Check out ComposerCast episode 8 "My Top 2017 Game Music Picks" Spotify Song Links: Nier: Automata - https://open.spotify.com/track/4aHJx30ucSZRv5yHjBlqsB Yooka-Laylee - https://open.spotify.com/track/3bSa5WSySNZ46ObpTeqGdo Monument Valley 2 - https://open.spotify.com/track/0jWkNpdpJCRjWO0ppzxzX8 RiME - https://open.spotify.com/track/1VLQFBurvNGAKewNtlMGDA
by Will Helliwell
Released 3 years ago
Podcast, Video Game Music, Game Music, Film Music, Writing Music
A super short episode in response to a really interesting Medium article I read on "Why Creativity Doesn’t Have To Be Chaotic, And Structure Doesn’t Have To Be Boring". Read it on Medium - https://medium.com/personal-growth/why-creativity-doesnt-have-to-be-chaotic-and-structure-doesn-t-have-to-be-boring-7a5f06c6b741
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral, SNES
I have a whole week off work right now so I'm writing as much as possible. This track is in the style of SNES music and is a relaxing tune with the flute as the main melody.
by Will Helliwell
Released 3 years ago
Video Game Music, Game Music, Film Music, Game Audio, Podcast
On episode 6, we review 2 albums, talk about the hilarious game Human: Fall Flat, and generally go off on a few tangents.
by Will Helliwell
Released 3 years ago
Video Game Music, Game Music, Film Music, Game Audio, Podcast
On episode 005 of ComposerCast, I have a great chat with my friend Lloyd about anything gaming related including indie vs AAA, how AI is going to change music and what I enjoy about VR games and experiences.
by Will Helliwell
Released 3 years ago
Video Game Music, Game Music, Film Music, Game Audio, Podcast
I'm recording this episode while sitting on top of a hill in the sunshine. I chat about a new app called SuperPhone that's meant to help connect artists with their fans.
by Will Helliwell
Released 3 years ago
Video Game Music, Game Music, Film Music, Game Audio, Podcast
On episode 003 of ComposerCast, I talk about how I network as a composer who's not that confident in social situations. -- Links from episode: Check out @GameAudioNorth on Twitter. EGX Rezzed: https://www.egx.net/rezzed The Meetup web page (go download the app too): https://www.meetup.com/
by Will Helliwell
Released 3 years ago
Video Game Music, Game Music, Film Music, Game Audio, Podcast
On episode 002 of ComposerCast, I list some tips on overcoming writer's block when trying to compose music. -- Read the blog version of this podcast: https://goo.gl/zUvAhZ
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral
Read below to see how I progressed with writing the track and what things I struggled with along the way. Day 1: What a night. All I was trying to do was enable velocity on a Kontakt instrument. I'd been doing the right thing and adding a velocity option in the mod section of the amp, but when I looked closer, I saw there were 2 velocities being played! And one of them was always full. So I bypassed the entire script that controls the instrument. It works! Order is restored. Day 2: Added in a few drums. They don't really fit yet though but I'm sure they'll get there. Created a really nice guitar synth line that adds a lot of atmosphere. I need to learn to just get stuff down and not focus on dumb stuff. I spent 20 minutes just trying to figure out how to change the pitch of a "riser" and then didn't even use the sound. Day 3: I didn't technically write anymore tonight but I moved things around like a jigsaw and all of a sudden, the track flowed a lot better. I spent the rest of the time creating the bass sound in Reason instead of using a stock synth in Kontakt. I like to write with tweaked stock sounds to get my ideas down quickly but when I come back to the song, I really like to dive into creating my own sounds for some of the instruments. I got distracted halfway working on the piece and made myself a spreadsheet to use as a sort of contact database after receiving a message from someone on Instagram. I realised I needed to build up a list of contacts I interact with in order to build better relationships. Day 4: It's now almost a full track! It still might be a bit short but I'll extend a section if I feel I need to at the end. Tonight was all about going into the individual tracks and making sure they sounded good as single entities. I had to remove the bypass I'd attached to the drums so I could apply some effects like phaser and bitcrusher but that meant I couldn't keep the neat little mechanical sounds that were on the same track. I can always come back later and duplicate the track to just add those in though. I created a gentle piano outro in contrast to the rest of the track and finished on a D major to add some optimism to an entire song that was written in D minor. Day 5: That's all the instrumentation done! I added a whole new drum kit in as I wasn't happy with just the one; it didn't have enough power. I also threw in a swelling distorted guitar pad, again to build the track up but to also simulate a large string section while sticking to the synth sound of the track. Next will be the mixing process. Day 6: I thought I was done with the instrumentation but I wasn't, It definitely needed some real instruments in there so I added in some overdriven guitar running through BIAS amps and swapped the bass synth for a real 70s jazz bass. After mixing and EQing it all, I applied a little reverb to about half the instruments that needed it. Finally, I brightened up a couple of the instruments using the Noveltech Character plugin.
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral, Stranger Things, TV Music
Inspired by the Stranger Things title sequence.
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral, Epic
I built this track a bit differently than usual. I wrote multiple stems and then built the final track by playing them in a piece of software called Elias. It's a dynamic music player that is perfect for hearing what your music might sound like in a video game.
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral
Trying to get that "epic" sound with this one and make those big drums come through nice and crisp.
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral
This track was inspired by the artwork for an upcoming game by Skyfish Studios.
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral, Synth, Retro
This started out as trying to replicate the sounds from the Chrono Trigger, FF VI, SNES era, but morphed into something a bit different.
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral, Retro, Synth
A short battle theme intended for an old-school RPG game.
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral, Synth, Electronic
Something a bit different from the orchestral stuff I've been writing lately. I imagined a futuristic cityscape when writing it. Heavily influenced by the music from the game Transistor.
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral, Hurdy Gurdy
I'd just started playing a medieval game and had to write something suitable for the situation. Listen out for the hurdy-gurdy somewhere in this track!
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral
My attempt to mimic the feeling of the Game Of Thrones TV series intro music. There's a dash of Metal Gear Solid and Assassin's Creed influence in there too!
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral, Battle, Trailer
Fly through the storm with this action style trailer music.
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral, Retro, SNES
Lets go back to the 90's with this Streets Of Rage inspired track! I have fond memories of playing this as a child so I wanted to create a piece that emulates the sound from that era.
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral, Piano
I stumbled upon this idea by listening to the music from the film Chocolat that made me want to write something for piano.
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Game Audio, Orchestral
I wrote this in the style of the music from my favourite game, Metal Gear Solid.
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Score
This track was inspired by the game Ensalved: Odyssey to the West. I wrote it to sync with the E3 trailer of the game.
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Orchestral
I wrote this piece with the idea of it being used in a final scene/end credit music for a romantic film.
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Documentary, Horror, Paranormal
This is a composition that I wrote for a ghost hunting documentary. The brief I was given was to compose a three minute long, not too over the top piece of music based around the theme of the paranormal.
by Will Helliwell
Released 3 years ago
Podcast, Video Game Music, Game Music, Game Audio, Game Jam, Gamejam, Gamedev
On episode 001 of ComposerCast, I talk about my experience as a composer doing my very first game jam. -- Links from the episode Meetup - London Game Developer Lunch: https://www.meetup.com/London-GameDev-Lunch/ Download our game jam game here: https://itch.io/jam/home-of-nerds-game-jam/rate/119088
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Podcast, Soundtrack, Video Game Music, Game Music, Film Music, Score, Music Box, Musicbox
We've made it to day number 3! This time I combined 2 challenges together and created a music box piece in 5/4. It's not strictly music box though as I added a little midi sounding flute underneath to thicken it up. "Tip 3: Use mostly stepwise motion and just a few thoughtful skips in your melody writing."
by Will Helliwell
Released 3 years ago
Beats & Instrumentals, Classical, Soundtrack, Video Game Music, Game Music, Film Music, Score, Chiptune, NES
It's day 2! Going for a bit of chiptune melody with this one. "Tip 2: Create a physical and mental space dedicated to composing."